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Vizualizar Versão Completa : Microsoft Flight: O retorno do Flight Simulator?


jvicente
18-08-10, 22:23
COLOGNE, Germany — Aug. 17, 2010 — On the eve of gamescom 2010, the world’s largest consumer-oriented games showcase, Microsoft Corp. unveiled the newest addition to the famed “Age of Empires” franchise, “Age of Empires Online.” Microsoft also announced the development of “Microsoft Flight,” a new entry inspired by the best-selling “Microsoft Flight Simulator” franchise. Published by Microsoft Game Studios, these new titles, along with the previously announced “Fable III,” fully integrate the free* Games for Windows – LIVE online service to deliver compelling socially connected gameplay experiences.

(...)

Introducing “Microsoft Flight”

Twenty-eight years after the debut of “Microsoft Flight Simulator 1.0,” Microsoft Game Studios also announced the internal development of “Microsoft Flight,” a new Windows exclusive. “Microsoft Flight” will bring a new perspective to the long-standing genre, welcoming everyone, including long-time fans, to experience the magic of flight.

A teaser of the future of Flight on the Windows-based PC is available at http://www.microsoft.com/games/flight.


Fonte :arrow: http://www.microsoft.com/games/flight/

http://a.imageshack.us/img831/7467/msflight2.jpg

http://a.imageshack.us/img831/1205/msflight.jpg

José Alberto
19-08-10, 08:37
Dois artigos interessantes:

http://airsim.net/2010/08/microsoft-flight/

http://airsim.net/2010/08/microsoft-flight-o-enigma-cloud/

Este novo programa (jogo/simulador?) vai ter de ser muito mas muito bom para me fazer desistir do FSX.

gmoreira
19-08-10, 11:49
Isto ainda vai fazer correr muita tinta, mas estou com o José Alberto, tem que acrescentar bastante valor para me fazer mudar.
E pelo que se escreve até agora: não vai dar!

José Alberto
19-08-10, 11:53
Requisitos para eu mudar:

-motor 3D mais leve.

-melhor aproveitamento do CPU com vários núcleos e GPU (SLI e Crossfire também).

-100% compatível com addons FSX.

-totalmente livre, ou seja, que não seja preciso pagar uma espécie de taxa para o usar (Games for Windows Live).

José Alberto
25-09-10, 00:12
Novidade.... se se pode chamar assim:

http://www.microsoft.com/games/flight/

ruizinhotuga
25-09-10, 08:02
Novidade.... se se pode chamar assim:

http://www.microsoft.com/games/flight/

Fantástico.

José Alberto
23-10-10, 00:56
Lançaram o 3º vídeo.

José Alberto
23-12-10, 18:36
Supostas imagens do Flight. (http://www.flickr.com/photos/55710335@N08/5285673995/in/set-72157625659937520/lightbox/)

ruizinhotuga
23-12-10, 19:37
Supostas imagens do Flight. (http://www.flickr.com/photos/55710335@N08/5285673995/in/set-72157625659937520/lightbox/)

Lindo, vamos juntar dinheiro para um i7 #NOT

rcirilo
23-01-11, 20:31
Voces já experimentaram o X-Plane 9? Na minha opinião está de longe muito melhor que qualquer flight simulator, o unico senão é que não tem a mesma quantidade de addons que existe para o FS. Tenho um amigo meu nos EUA que me disse que o novo Microsoft Flight está a ser desenvolvido para tentar, repito, tentar, ser tão bom quanto o X-Plane 9. Mas prontos,é a minha opinião, outros poderão ter opiniões diferentes...eu pessoalmente, prefiro o X-Plane.

mnfaria
25-01-11, 19:44
Isto nem parece um simulador. Realmente este jogo deve (como os outros MSFS) exigir muito da CPU.

jvicente
23-03-11, 22:19
Este mês colocaram pics novas:
http://www.microsoft.com/games/flight/

Não sei há quanto tempo actualizaram a FAQ, mas gostei de ler o seguinte:

Q:How does “Microsoft Flight” differ from “Flight Simulator?” Why the new name? What’s changed?
A:With “Microsoft Flight” we’re approaching the virtual flight genre from the ground up, with the focus on the universal appeal of the experience of Flight. We believe the simplicity of “Microsoft Flight” perfectly captures that vision while welcoming the millions of existing Flight Simulator fans. The new “Microsoft Flight” retains the full fidelity simulation longtime fans have come to expect while offering all players a whole new look and feel, a wide range of new game play and challenges, persistent experiences and social connectivity.


Resta esperar :-)

José Alberto
28-05-11, 08:51
Novas imagens no site oficial (http://www.microsoft.com/games/flight/#).

Gostei das costas, tudo muito bem desenhado, mas será assim no mundo inteiro?

José Alberto
21-06-11, 17:07
Xhc29ia-sb4

Link Youtube (http://youtu.be/Xhc29ia-sb4)

Voo bem mais fluído que nos vídeos anteriores.

Crio
21-06-11, 18:06
Gostava que a Microsoft lança-se uma lista intitulada de "new features", para sabermos tudo que teria de novo...

José Alberto
03-07-11, 16:29
Supostamente uma imagem do MS Flight:

http://i55.tinypic.com/2yv9jtg.jpg

JackFloyd
03-07-11, 18:47
Pelo que já li, fiquei com a impressão de que é muito mais gráfico e muito menos técnico do que as versões anteriores...

Marco Goncalves
03-07-11, 18:55
Pelo que já li, fiquei com a impressão de que é muito mais gráfico e muito menos técnico do que as versões anteriores...

A Parte tecnica advem dos Addons......Espero e que nao tenha os mesmo problemas que todos nos conhecemos do FSX em relacao a FPS e maquinas super potentes.

soh+1membro
03-07-11, 20:01
Boas

Aqui há uns anos a Microsoft tinha um projecto que era uma espécie de simulador mundial global isto é os vários simuladores de aviões, carros, barcos, comboios, etc. interagiriam através de uma plataforma online da microsoft... não sei como estará esse projecto!

José Alberto
03-07-11, 20:15
Aqui há uns anos a Microsoft tinha um projecto que era uma espécie de simulador mundial global isto é os vários simuladores de aviões, carros, barcos, comboios, etc. interagiriam através de uma plataforma online da microsoft... não sei como estará esse projecto!

Deve ser a plataforma Prepar, que agora pertence à Lockheed Martin (http://www.prepar3d.com/).

José Alberto
13-07-11, 18:37
More details about Microsoft Flight

"We're building from the ground up focusing on the “purist" simmer as well as a larger range of people with varied interests in aviation. We will take advantage of the expertise and existing elements of the existing FS code base and architecture where it fits. After 30 years of evolving the same code base, it's time for a fresh look.

Previous approach to performance was to maintain a long life over a five-year period (time enough for simmers to go thru two or more computers). This approach was seen as a benefit, until now. The side affect was that no PC could run it with the settings maxed out at product introduction. The new goal is to provide a fantastic experience “out of the box" on the first day on your current computer.

We are creating the tools and facilities to enable external content to all users. We recognize we can't do it all. At the heart of the new approach is a new integrated marketplace and we are not ready to reveal the full details on this new concept yet. The basic idea is to make the entire user base more aware of all the third party applications as only a small percentage of the total user base are currently aware of all these add-ons. The goal is to empower the entire user base to pick and choose from this vast number of products available to them".

Fonte (http://www.cleared-to-engage.com/2011/06/28/more-details-about-microsoft-flight/)

José Alberto
27-07-11, 16:06
http://youtu.be/YsHpY3KEQBc?t=8m22s

José Alberto
13-09-11, 13:12
http://www.youtube.com/watch?v=cZZvkjuNJrg&hd=1&t=13m

José Alberto
14-09-11, 09:10
Bem... quero acreditar que o rumor que coloquei no post anterior deixou toda a gente sem reacção e palavras e por isso ninguém comentou.

Como que em resposta a esse rumor, aqui (http://www.microsoft.com/games/flight/) temos as imagens de Setembro.

Laurapintas
14-09-11, 12:40
Parece que voltaram ao projecto.
Pelas imagens, não vejo muitos avanços em relação àquilo que conseguimos atingir com o FS9 ou FSX afinado (com os addons próprios).
Vamos lá ver o que sai de lá, tenho a impressão que vai ser mais para os chamados newbies do que propriamente o pessoal que já cá anda há muito.

pina
14-09-11, 17:59
Continuam a práticamente só mostrar honolulu...Já percebemos que se esmeraram na ilha, mas e o resto do mundo? Que é feito do cenário default? (entenda-se default por sitios não trabalhados, como por exemplo os açores e etc)

José Alberto
14-09-11, 20:52
Concordo com vocês e digo mais: ainda não vi motivos para mudar. Até quem continua com um FS9 bem artilhado e afinado deve pensar o mesmo....

Laurapintas
14-09-11, 23:15
Concordo com vocês e digo mais: ainda não vi motivos para mudar. Até quem continua com um FS9 bem artilhado e afinado deve pensar o mesmo....

Sem dúvida. Eu ainda cá continuo com o meu FS9 e sei que ainda o podia artilhar mais, mas mesmo assim ainda me espanto com aquelas maravilhosas nuvens do REX, coisa que este MSFlight ainda não o fez.

José Alberto
16-09-11, 23:28
http://games.gamepressure.com/game_info.asp?ID=15498 pcorn

jrosa
17-09-11, 07:11
http://games.gamepressure.com/game_info.asp?ID=15498 pcorn

Novembro? Parece tudo tão verde...

José Alberto
17-09-11, 08:37
Novembro? Parece tudo tão verde...

Pode ser por causa do lançamento do XP10.

Será que este Flight vai ser tão só um jogo com um aviãozinho para voar no Havai?

WorldTraveller
17-09-11, 23:08
Concordo com vocês e digo mais: ainda não vi motivos para mudar. Até quem continua com um FS9 bem artilhado e afinado deve pensar o mesmo....
boas!

esperemos que o motor de simulação seja a grande melhoria neste FS.
mesmo que graficamente não pareça melhorado e muito apelativo, se permitir colocar add-ons e voar com um valor alto de frames, com REX, aeroportos, aeronaves, atc... tudo em cima, aproveitando verdadeiramente os cores do cpu e gráfica... ah, sem dúvida que seremos todos tentados a mudar! hardphone

já chega de andar a viver nos 15-25fps e a gastar horas a tweakar o FS! :punk:

cumps!

Laurapintas
17-09-11, 23:59
Mesmo antes do Natal, humm ....
De qualquer maneira, vou primeiro esperar para ver.

José Alberto
18-09-11, 21:21
5°) Airdailyx : With the slow agony of FS9/2004 and all the uncertainties around FLIGHT, do you think that FSX will now live - at last - its great apogee ?

John Venema : Flight is not what people are expecting, it won't compete with FSX at all, it's a completely different sim category. FSX is the serious sim platform for the hardcore and will be for at least 5-10 years, and certainly hardware is now capable of overcoming most of the shortfalls of the code. We are also very excited about Lockheed Martin's PREPAR3D, which is built on FSX and has a bunch of ex-ACES guys fixing all the major bugs and making it work with today's CPU/GPU hardware. We are waiting on some new pricing models to emerge and then it becomes a serious alternative platform for Orbx and its customers.

Fonte (http://airdailyx.blogspot.com/2011/09/exclusive-for-airdailyx-interview-of.html#more).

Será que este Flight vai ser tão só um jogo com um aviãozinho para voar no Havai?

All the information shown above on the AirDailyX blog is correct. Flight will be Hawaii only and there will be no third party content or addons, payware or freeware.

They are aiming at a mass market audience who want a simple flight experience not much different to Nintendo's Pilot wings. The serious simmer here at AVSIM will laugh at what will be released. It will be a curious oddity at best.

A fonte é a mesma.

José Alberto
18-09-11, 21:25
Já que ando numa de Nostradamus.... terá uma versão XBox :tease:

pina
18-09-11, 22:11
Já deve ser um best seller!

Mais uns 10 aninhos para o FS9... lol

WorldTraveller
19-09-11, 00:17
boas!

Nintendo's Pilot Wings???
Eles querem é que as pessoas se vão habituando a controlar os aviões com comandos tipo Playstation ou XBOX... porque deverá ser esse o futuro que eles visionam para os aviões!
tipo:
"Start Engines: Press Back, Back, Back, Down, X, Y, B, A, Down, Back, Back, Forward, B" :eek:

Hawaii only? Tornam isto de tal modo banal que o interesse nisto nem vai durar uma semana.
Se este jogo custar 60€, mais vale gastar isso num vôo da Ryanair que fica-se melhor servido!

cumps!

albovituy
20-09-11, 18:55
o.O fiquei admirado com isso, até já tava com esperanças e tudo, mas afinal não tem nada de admirável ...

Laurapintas
20-09-11, 22:26
Parece que os nossos pesadelos se tornaram realidade...
FS9, parece que vais ficar cá por mais uns aninhos!!!
E tal como o WorldTraveller já disse, o preço do JOGO é muito melhor aplicado num belo voo da Ryanair!!!

José Alberto
22-09-11, 23:24
Comparação gráfica entre o FSX e o Flight aqui (http://www.flightsimworld.com/forums/index.php?showtopic=197299).

José Alberto
14-10-11, 12:56
Imagens de Outubro aqui (http://imgur.com/a/1RB6e).

Duas coisas:

-a imagem do barco foi vista há meses (logo, não é de Outubro) e na altura foi desmentida como sendo do Flight.

-está bonito. Boas sombras e pormenores.

CS-TMT
14-10-11, 23:13
Faz lembrar o velhinho Flight Unlimited 3 de 1998 ou 1999, que era uma coisa espectacular em termos de gráficos, detalhes e tudo mais (até wheather radar funcional tinha!), mas era apenas da área de São Francisco (pergunto-me é por que é que tinha um Learjet ou lá o que era, se estava restrito a uma área tão pequena, mas pronto).

Edit: Afinal era Seattle e não "Frisco".

Crio
14-10-11, 23:21
Ainda estou para perceber que raio é isto do MS Flight mas pronto..

José Alberto
14-10-11, 23:34
Eu ao ver uma por uma as fotos estava a pensar que seria "giro" que a ultima imagem de Outubro fosse da Torre Eiffel ou do Big Ben ou da Torre de TV de Berlim (assim como que a desmentir tudo o que se tem dito), mas....

Jorge Antunes
15-10-11, 07:56
Ainda estou para perceber que raio é isto do MS Flight mas pronto..

Também eu...

vabrant
15-10-11, 13:08
Ainda estou para perceber que raio é isto do MS Flight mas pronto..

FSX com uma roupa nova (e muito supsense para prender a atenção):sarcastic:

Crio
15-10-11, 13:29
Pelo que tenho lido penso que vai ser um jogo arcade somente recreando o Havai blink

Pode ser bonito mas acho que os controlos se resumem a acelerar, travar e virar.
Mas mantenho tudo em aberto, espero novidades

José Alberto
15-10-11, 15:07
Pode ser bonito mas acho que os controlos se resumem a acelerar, travar e virar.

É muito gráfico e pormenor desperdiçado se for para "acelerar, travar e virar"!

jps
15-10-11, 15:20
Faz lembrar o velhinho Flight Unlimited 3 de 1998 ou 1999, que era uma coisa espectacular em termos de gráficos, detalhes e tudo mais (até wheather radar funcional tinha!), mas era apenas da área de São Francisco (pergunto-me é por que é que tinha um Learjet ou lá o que era, se estava restrito a uma área tão pequena, mas pronto).

Edit: Afinal era Seattle e não "Frisco".


Grande simulador para a época.

Bem tentei ir buscar os "alpinistas que estavam feridos" no topo do Monte Rainier, mas espatifava-me sempre no momento de aterrar facepalm

Mas depois de muitas tentativas lá consegui.

Quanto ao MS Flight é esperar para ver, mas... tenho duvidas que chegue a ser um simulador.

Um abraço

José Alberto
16-10-11, 15:11
Microsoft contrata para Flight (http://www.airsim.net/2011/10/15/microsoft-contrata-para-flight/#more-17704).

pcorn

José Alberto
16-11-11, 18:31
Além de novas imagens do Microsoft Flight que podem ser vistas no Site Oficial (http://www.microsoft.com/games/flight/#) também há informação sobre o hardware necessário para correr o programa:


Learn about how Microsoft Flight was developed with performance in mind

Amongst the most popular questions the Flight team has been asked via e-mails to msflight@microsoft.com are those about the release date and game performance. While we aren’t quite ready to talk about a release date, we did want to share a bit about our approach towards performance and hardware.

Performance optimization has been a core focus of our development from an early stage. To achieve this, we constantly monitored game performance metrics across a range of hardware configurations and reacted each time we saw a new feature or code change that caused a dip below the established thresholds. The end result is that Flight looks fantastic on a brand new PC, but because of the emphasis on performance throughout development, it also runs well on older desktops and budget laptops.

We’ve found the game runs well on low graphics settings with hardware meeting the following specifications:

CPU: Dual Core 2.0 GHz
GPU: 256 MB card capable of shader 3.0 (DX 9.0c compliant)
HD: 10 GB Hard Drive space
OS: WinXP SP3
RAM: 2.0GB

It was also one of our goals to ensure that the game can run well with high settings on hardware that is attainable today. Based on our testing of core scenarios, the game runs smoothly on high graphics settings with the following hardware specifications:

CPU: Intel® Core™ i7 960 @ 3.20GHz, AMD® Phenom™ II X6 1100T 3.3 GHz or better
GPU: ATI Radeon™ HD 5870, NVIDIA® GeForce® GTX 560 or better
HD: 10 GB Hard Drive space
OS: Windows 7 64-bit
RAM: 6GB

O que acham pcorn ?

Pedro_Loureiro
16-11-11, 20:34
Bem, o FSX também é "levezinho"

Minimos dos FSX:

Windows XP SP2 / Windows Vista / Windows 7
Processor: 1.0 Ghz
RAM: Windows XP SP2 - 256MB, Windows Vista – 512MB
Hard Drive: 14GB
Video Card: 32MB DirectX 9 compatible

Se for para fazer comparação com o flight, será mesmo melhor esperar para ver se "corre" nessas máquinas que eles dizem. Ou seja, a duvida continua pcorn

José Alberto
16-11-11, 20:53
Já viram a quantidade de espaço necessária no disco em comparação com o FSX?

Cmdt. Orlando Fernandes
16-11-11, 22:03
Já viram a quantidade de espaço necessária no disco em comparação com o FSX?

Faz suspeitar do facto de ser só no Hawai digo eu pcorn

José Alberto
16-11-11, 22:24
Faz suspeitar do facto de ser só no Hawai digo eu pcorn

Tendo em conta o detalhe visto nas imagens disponibilizadas até agora....

...ou ao facto do programa ser mais eficiente?

Mas deves ter razão.

Outra coisa que li é que o cenário de Havai será o default do programa tendo depois cada um de nós de comprar, via Windows Marketplace ou qualquer coisa parecida, os cenários do nosso interesse pcorn

Cmdt. Orlando Fernandes
16-11-11, 22:40
Tendo em conta o detalhe visto nas imagens disponibilizadas até agora....

...ou ao facto do programa ser mais eficiente?

Mas deves ter razão.

Outra coisa que li é que o cenário de Havai será o default do programa tendo depois cada um de nós de comprar, via Windows Marketplace ou qualquer coisa parecida, os cenários do nosso interesse pcorn

Já me soa a muito complicado lol
Não creio que faça sentido. Para já, vai ter de andar muito para apanhar o FS9/FSX. Ainda por cima não aceita payware, desde logo faz torcer o nariz a qualquer "jogador de simulador" :thumbup:

José Alberto
02-12-11, 11:00
Beta-testers para o Flight (http://www.airsim.net/2011/12/02/beta-testers-para-o-flight/)

Fiz o registo mas no fim pedem um código qualquer que não tenho.

José Alberto
16-12-11, 20:04
Primeiros sons do Microsoft Flight aqui (http://www.simflight.com/2011/12/microsoft-flight-news-and-noise/).

José Alberto
18-12-11, 23:37
Noticias do Microsoft Flight (http://www.airsim.net/2011/12/18/noticia-do-microsoft-flight/).

pcorn

José Alberto
04-01-12, 20:01
Finalmente: O que é o FLIGHT! (http://www.airsim.net/2012/01/04/o-que-e-o-flight/)

Vou ler e depois comento.

5xJImWUdA-E

Link Youtube (http://youtu.be/5xJImWUdA-E) pcorn

jps
04-01-12, 20:04
Já tem data aproximada de lançamento: Primavera de 2012

Vai ser grátis (por download), com o cenário do Hawai.
Depois vai-se comprando os que se quiser.

http://www.microsoft.com/games/flight/#press-takes_to_skies

novo video: http://www.youtube.com/watch?feature=player_embedded&v=5xJImWUdA-E

Dá ideia que vai ser mais um jogo de que um simulador... vamos aguardar.

Edit: Jose Alberto, foste mais rapido a escrever :thumbup:

José Alberto
04-01-12, 20:21
Tal como o resto da população flightsimuleira, estou triste... mas era esperado. Foi só a confirmação do que era falado há vários meses sobre este assunto.

jps, não fui rápido: fui muito lento! a novidade tem algumas horas :p !

CS-TMT
04-01-12, 20:34
Bem, só pelo facto de ter um Icon A5 (http://www.iconaircraft.com) já vale a pena! E graficamente parece excelente! Bem gostava que saísse um A5 para o FS...

jps
04-01-12, 20:35
Bom... depois de ler isto: http://www.pcmag.com/article2/0,2817,2397774,00.asp

fica definitivamente a sensação de que vai ser mesmo um jogo... e pior ainda, arcade :mad:

Quando este tipo da Microsoft fechou o Aces Studio mostrou que os aviões (e os comboios também) são uma coisa que ele não gosta muito.

Pena...

jrosa
04-01-12, 21:15
Julgo que ainda é cedo para podermos fazer um juizo de valor final, no entanto, fico com a ideia que até para um painel interior vamos pagar. No fundo, o produto fica mais caro em comparação com o FSX.

Marco Goncalves
04-01-12, 23:49
So tenho duas coisas a dizer em relacao a este press release da MS .

GANDA CAGADA................

gmoreira
05-01-12, 00:08
Cagada mesmo....:mad:

José Alberto
05-01-12, 10:36
Ó pessoal, foi só a confirmação do que já se ia lendo/sabendo ao longo dos meses.

Vejo coisas positivas nisto:

-Flight Simulator X/Prepar3D como plataformas do presente e do futuro onde podemos continuar nós e os criadores de addons a apostar. Há muito que fazer e as potencialidades destes dois programas ainda não foram aproveitadas ao máximo!

-X-Plane como nova plataforma para onde nos podemos virar e que tem MUITO por onde melhorar, sobretudo em termos visuais.

-FlightGear, plataforma opensource que pode vir a sofrer um impulso (grande ou pequeno, veremos) devido à -agora confirmada- desistência da Microsoft.

-não vou (nem vamos) ficar com o estômago às voltas quando alguém diz que "está a jogar Flight Simulator". Agora com o Flight vão ter circuitos de corrida, power-ups, pontos, recordes... e tudo com gamepad!!!! da minha parte é certinho, quem disser que "está a jogar" vai ter um link para o Flight!

CS-TJA
05-01-12, 12:38
Cagada é mesmo a palavra certa facepalm lol

José Alberto
05-01-12, 18:55
Alguém baixou a demo?

jps
05-01-12, 20:31
Mais um video do "jogo":
http://www.youtube.com/v/0rhZkBOGDT0&rel=0&hl=en_US&feature=player_embedded&version=3

Parece que a Orbx trabalhou em conjunto com a Microsoft durante um ano, e pelos visto assim que a Microsoft aprendeu o que queria "fechou a porta":
http://www.orbxsystems.com/forum/topic/41008-thoughts-on-ms-flight/

José Alberto
05-01-12, 23:35
Mais um video do "jogo":
http://www.youtube.com/v/0rhZkBOGDT0&rel=0&hl=en_US&feature=player_embedded&version=3

Um jogo assim "vende"?

Amanhã vou ler o tópico da OrbX. Obrigado!

jrosa
06-01-12, 09:36
Boas.

Sou um de betas tester do "jogo".
Digo jogo e não simulador.
Não quer dizer que não possa também convergir para simulador, mas com o beta, parece mesmo um jogo para a xbox e de má qualidade.

Ficamos à espera de novidades....mas...

gmoreira
07-01-12, 13:31
Caros,

O Robert Randazzo, da PMDG, que é para mim a par da Aerosoft dos melhores fornecedores de material para os aviadores virtuais que por aí andam, escreveu umas notas sobre o Microsoft Flight, descrevendo a sua interacção com a Microsoft em relação ao propalado Flight:

Link (http://www.facebook.com/#!/notes/pmdg/some-thoughts-on-flight/315250668514724)

Resta-me dizer que acho a postura da Microsoft lamentável. O Flight provavelmente não será instalado em qualquer HD que me pertença.

jrosa
07-01-12, 21:03
Caros,

O Robert Randazzo, da PMDG, que é para mim a par da Aerosoft dos melhores fornecedores de material para os aviadores virtuais que por aí andam, escreveu umas notas sobre o Microsoft Flight, descrevendo a sua interacção com a Microsoft em relação ao propalado Flight:

Link (http://www.facebook.com/#!/notes/pmdg/some-thoughts-on-flight/315250668514724)

Resta-me dizer que acho a postura da Microsoft lamentável. O Flight provavelmente não será instalado em qualquer HD que me pertença.

Já li e subscrevo. Oportunidade talvez para o x-plane.

José Alberto
07-02-12, 13:51
Lançamento do Microsoft Flight a 29 de Fevereiro de 2012.

Preços:

Hawaiian Island 19€
Maule 14€
Mustang P-51 8€

Link (http://www.microsoft.com/games/flight/#news-flight_launch).

Comentário de alguém:

Way too expensive for a small game. And you have to pay for every new aircraft and "region" extra.

That was about the price of full FSX with the whole world.

0XuoC79IKoY

Crio
07-02-12, 14:13
A parte em que ele disse "não precisam de joystick nem de teclado, basta agarrar no rato e voar" foi como quem me mandou um pontapé nas jóias.
Se metessem recursos a desenvolver um verdadeiro Flight Sim, mais limpo, mais suave para o sistema...

Enfim....

jps
07-02-12, 14:36
O objectivo e publico-alvo do "jogo" está sintetizado no minuto 3:20.

Mais ou menos isto: "a experiência de voar e não o acto de pilotar um avião".

E com isto "deram um ponta-pé" nuns milhões de potenciais clientes.

O facto da primeira medida "anti-crise" que a Microsoft tomou, ter sido o encerramento do Aces Studio (com o despedimento imediato de toda a equipa) tinha-me deixado "revoltado e desconfiado", mas este Flight já me tirou as duvidas que ainda tentava ter de qual o "caminho e destino" da Microsoft em relação ao Flight Simulator.

Muita pena...

José Alberto
28-02-12, 21:47
-> Flight já disponível! (http://www.airsim.net/2012/02/28/flight-ja-disponivel/) <-

José Alberto
28-02-12, 22:49
É mesmo um jogo :p

http://i39.tinypic.com/51wqac.jpg

Actualização

Continuo sem um joystick decente mas neste caso um vulgar gamepad serve facepalm

http://i44.tinypic.com/34ir4aw.jpg

http://i43.tinypic.com/96i839.jpg

http://i40.tinypic.com/kcnn60.jpg

http://i39.tinypic.com/2a636rk.jpg

http://i41.tinypic.com/2lkz485.jpg

José Alberto
05-03-12, 23:24
Anunciado DLC do Alaska:

https://news.microsoftflight.com/blogs/news/archive/2012/03/05/dlc-sneak-peek-journey-to-alaska.aspx

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/428095_310009662394355_100257846702872_819778_3896 34391_n.jpg

José Alberto
17-03-12, 21:47
FLIGHT NEWS UPDATES: AIRCRAFT SNEAK PEEK (https://news.microsoftflight.com/blogs/news/archive/2012/03/16/aircraft-sneak-peek.aspx).

José Alberto
20-03-12, 12:41
AVSIM interview with Flight team leader, 3rd party add ons, TrackIR, global scenery, etc...

Joshua, we met in December when you and your team were gracious enough to invite a number of organizations in the Flight Simulation Community to Seattle to discuss the next product in the MS Flight Simulation genre; FLIGHT. Since then FLIGHT has been launched and the anticipation that had built up over many months has been addressed. Now that it has been launched and has seen the light of day for a couple of weeks, we are very appreciative that you would take the time to answer our questions.

TA: At our meeting in December, when asked about the existing “hard core" flight sim community's probable negative reaction to FLIGHT, you indicated that you and your team anticipated that reaction and accepted it as an outcome of your decisions you adopted in your FLIGHT business model. Since then, have you altered your view as to the significance of the “hard core's" reaction?

JH: We accepted that by doing something different with the franchise, we were going to upset some of our existing customers, but that's the cost of trying something truly new. This new version has always been about finding a way to bring the joy of flight to massive new audiences, and we felt that we couldn't best do that by building Flight Simulator 11. However, we believe deeply in the value of that underlying simulation, and invested a lot in Flight to create a more sophisticated simulation than we ever had before.

It was encouraging to see that some of our most hardcore customers were able to appreciate how Flight actually improved on previous simulators in many ways, even if they were disappointed with some of the tradeoffs we had to make to enable those improvements. It's critical as a business for us to understand what our customers are saying, and understanding the simmers' concerns is still important to us. But simmers aren't our only customers now, and for a product with as ambitious a mission as Flight's, we have to make sometimes difficult tradeoffs between the various customers types all the time.

TA: Has that reaction altered the direction of your team in any way? If so, in what way?

JH: We looked forward to engaging in a productive dialogue with our users, but were disappointed in the degree of non-productive behavior some flight simulator enthusiasts exhibited. If anything, the unwillingness of the simmer audience to accept that Flight was intended to appeal to whole new audiences prompted the team to focus on areas where our engagement with our players is more productive. I want the studio to keep an appropriate balance of considering the needs of all of our customers, simmer or otherwise.

TA: Much has been said in the community, and you have obliquely addressed it in previous interviews, regarding the role of third party developers. You have alluded that DLC's were going to be an in-house development effort for at least the next couple of years. Given that is the case, do you anticipate that your pace of DLC releases will keep the FLIGHT user happy with the content buildup and frequency of release?

JH: To deliver the improvements we wanted in Flight, we had to make some tough tradeoffs. One of those was breaking with the tools that enabled the rich 3rd party ecosystem we had with previous products in the franchise. I do think we will get back to that, but in the mean time we will be managing the content production. We‘re in discussions with other parties about having them develop content alongside us. As to our ability to keep up with what our customers want, we're not yet able to gauge that. While there will always be customers on either edge of the curve – those who want new content every single day, as well as those who would be happy with new content every few years – we have yet to understand what the right frequency of content is for the bulk of our customers. I believe our internal efforts, and our efforts to find development partners, will be enough to deliver the kinds of content most of our users want – but if not, I'm confident we will do whatever it takes to meet that demand.

TA: What do you see that demand as? A scenery area each month, an aircraft every two? What are your goals in this regard?

JH: We've made some guesses, but fully expect to use real customer feedback to quickly replace those guesses with a better-calibrated plan. As that data is coming together, I can say that our current approach is to deliver about an airplane a month, and 3 to 4 expansions a year, as well as a variety of other kinds of content at various cadences.

TA: You have had three or more weeks under your belt in terms of DLC's. Have the number of downloads met your expectations?

JH: We track a bunch of data, and thus far we have seen some very encouraging trends. The number of folks who sign into LIVE is higher than we had anticipated, and the percentage of folks who end up buying something is very solid. As expected, the Hawaiian Adventure Pack is the most popular piece of DLC. Both of the airplanes are selling better than expected, which is a nice surprise, and we are getting great feedback about both our basic aircraft concept as well as the deluxe.

Our marketing has already done a good job of bringing us the diverse audience we wanted for Flight, and we expect to get better at this over time. One great improvement in the way we now track player behavior is that we can see what players are actually doing, allowing us to pay attention to real user behavior, and not be inappropriately led by the vocal negative minority who post on forums and Facebook.

TA: Based on what you are hearing and reading today; do you anticipate that market demand will necessitate edging beyond “game" like functionality to that of higher fidelity model aircraft and functionality?

JH: When we consider the broad feedback we are getting, it's fair to say that much deeper simmer functionality is not at the top of our list, but I also don't think of things in such a binary way. We do get requests from simmers for things like ATC, TrackIR, or making the whole world available, and where we can we are adjusting our future roadmap to accommodate these kinds of things. However, our data reinforces that Flight already has a much wider audience profile than past products in the franchise, and those people are asking for us to improve the product in a variety of other ways (many of which are about improving the quality of the game, like adding leaderboards, multiplayer missions, or new challenge types). The art, as we see it, is to find places where we can invest in some significant area of the product that increases its appeal to as many people as possible.

TA: If so, do you think that your studio, independently or in cooperation with subcontracted lower tier developers, can deliver the systems and functional fidelity in future aircraft releases that traditional third party developers have delivered for FSX? The Carenado and PMDG products come to mind.

JH: I'm not sure what ‘subcontracted lower tier developers' means, but there are a lot of great folks who want to extend Flight in interesting ways. Today, as we've said before, we are not in a position to enable that kind of external support, though we believe we will be able to in the future. However, we are working on ways to partner with other developers. As we get an ever better understanding of what the Flight customer wants (as opposed to what customers of the previous franchise products want), I see us meeting those needs through both internal and external development. We will take a curated approach, ensuring that at least initially, all development (internal and external) is working from the same set of priorities, intended to deliver improvements that will have the broadest appeal possible.

TA: Again judging from your previous interviews, creating scenery of the entire world as done in previous MSFS series products, is not a goal or yours. Can you give us a bit of a product roadmap on scenery development and priorities?

JH: Creating the whole world is not one of our goals for Flight. Previous versions of the franchise include the whole world, and still do, but we didn't believe that delivering the whole world was a critical part of delivering Flight for massive new audiences. Players of Flight tell us they love the beauty and detail of Hawaii, supporting our position that it's more important to invest in that level of detail in smaller areas than in having a whole world that looks very mediocre. With regard to future areas, our plans are less about delivering geographies and more about delivering very different ways to experience flight. Flying in Hawaii is beautiful and serene, but Alaska by its very nature is visually stunning in an entirely different way, while also being a more treacherous place to fly. Future expansions will continue to offer opportunities for new flight experiences. There are many magnificent places to fly on this planet, and over time we look forward to offering more and more of them, but don't feel the need to offer all of them.

TA: Is there any connectivity between that roadmap and that of aircraft development; i.e., transpacific flights between PHNL and KLAX, or PANC, as examples?

JH: Long-haul flight is not one of the scenarios that we believe is interesting for the bulk of our audience. Clearly some people want this, but our research tells us that for anyone but the simmer, the idea of simulating a flight from Los Angeles to Honolulu is not a highly-requested feature.

TA: There are a number of things that have been suggested for “fixes" or additions. One of the more visible (no pun intended) has been that of compatibility with Track IR. Is that on your schedule to add? For those who seem to be suffering from withdrawal without it, when do think it will be done, if indeed you are going to address this?

JH: As I mentioned before, TrackIR is one of the requests we are getting from simmers. In an effort to balance our investments, we are considering how we can accommodate this request along with all of the other ways we want to grow the experience. I can say that we understand that the experience of Flight with TrackIR would be very cool, even for the non-pilot, and even if the total number of TrackIR users is pretty low. I expect we will have more to say about this in the future, but today I can't commit to anything specific.

TA: What other “fixes" or mods are coming that you can talk about?

JH: We think of extending Flight in many different ways, including by addressing issues that need to be fixed (it's no shame to admit that Flight has some bugs), as well as by adding more content (planes, places, and things to do), and bringing in whole new features or capabilities. We have begun talking about Alaska, as our next expansion, but are still not ready to talk about the ways in which Alaska expands the Flight experience beyond just having a very different kind of geography to fly over. We will start discussing those details soon, though. But even beyond that, the team is hard at work already on the expansion after Alaska, we just don't want to spoil the fun and reveal too much too soon.

TA: We took a very informal poll of third party developers for MS FSX / FS9, and found that many feel that they have been unfairly treated by you and your team in the lead up to FLIGHT. Given the almost universal nature of the replies, we conclude this is not an isolated sentiment. That being the case, do you have any intentions to rebuild MS' relations with these developers? Or, do you even perceive that a problem with 3PD's exist?

JH: It was a very difficult decision to put our 3rd party development plans on hold when we did, which I believe was the primary cause for the frustration these fine developers have had. Ultimately, though, we decided that with our available resources, as a business, we needed to increase our investment in other, more important areas. As a team we initially wanted to do it all – deliver an experience that could bring whole new audiences into flight, but also deliver all of the features the simmer holds dear, including support for the 3rd party ecosystem. The team started working with some 3rd parties, so when we had to back away from them it was bound to upset some of them. We do intend to reach back out to these developers, as well as to new developers, as we work to scale up our content offerings. I don't have any concerns about our ability to build effective relationships with 3rd party content developers, whether they are from the existing pool of usual suspects or new faces.

TA: IGN this week pretty much raked FLIGHT over the coals. However, they ended with a question that we too were going to ask and hopefully you can provide an answer to. Fundamentally, where are you taking FLIGHT?

JH: Trying something new is hard, and we never thought that absolutely everyone would appreciate what we were doing. Some reviewers have better understood our goals, while some were merely angry that we dared to build something that wasn't exactly what they decided we should build. Everyone is entitled to their opinion, but our business is not about trying to please that kind of person. As to where we are taking Flight, the answer is that I can't give you an endpoint, but I can tell you we are committed to the journey. I believe that Flight can appeal to millions and millions of people, far more than the simulation sub-genre ever garnered, and our journey will be continuing to explore ways to bring the magic of flight to a massive audience. But simulation is a critical aspect of what we are trying to do – no arcade game can capture the majesty of flying the way a sophisticated simulation can. On our journey I expect the depth and breadth of our simulation to grow, as well for the product to get deeper in many other ways as well. Unlike a retail product, with our living product, our fans can join us on this journey, and we can make progress on the journey measured in weeks, not years.

TA: We could spend the next week of your time asking questions of you; however one question is of importance to those of us that have supported the MS flight sim enterprise for decades. That question is probably one that you are not comfortable answering, but we'll ask it anyway… Do you ever foresee a day when MS will return to its Flight Simulation product?

JH: Microsoft Flight is our effort to bring this franchise a whole new audience. Our focus now is on making Microsoft Flight the most enjoyable flying experience we can, for anyone who has imagined what it's like to fly. If returning to Flight Simulator makes sense again sometime in the future, I am confident that Microsoft would not ignore that possibility, but it's not something that is being actively considered today.

Joshua, thank you for your time and patience in answering what probably seems a rehash of questions you've been asked before. I am sure that our AVSIM readership will appreciate your time and in answering them once again.

Tópico de discussão aqui (http://forum.avsim.net/topic/366785-joshua-howard-interview-with-avsim/)

José Alberto
29-03-12, 09:31
Novo avião para o Microsoft Flight disponível aqui (https://news.microsoftflight.com/blogs/news/archive/2012/03/27/the-zero.aspx).

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/542119_323703107691677_100257846702872_852307_3179 13330_n.jpg

José Alberto
29-03-12, 11:19
yIAYJjjEi7c

José Alberto
01-04-12, 16:20
Microsoft: o Microsoft Flight terá cobertura mundial

Billy Gates, funcionário da Microsoft Studios, informou que o Microsoft Flight, o sucessor do famoso Flight Simulator lançado pela produtora e que até hoje tem uma cobertura limitada ao Havai, terá num prazo não muito longo cobertura mundial com a mesma qualidade visual e detalhada vistos no actual cenário daquele arquipélago do Pacífico.

"O cenário mundial poderá ser descarregado em partes geográficas ou na totalidade e terá um custo ainda não definido", disse o técnico da empresa.

Quando a novos aviões, o nosso interlocutor afirmou que os gamers terão boas surpresas no futuro.

Fonte (http://pt.wikipedia.org/wiki/Dia_da_mentira).

Hum...

Crio
01-04-12, 16:25
Vê-se que é mesmo tanga...

Só pelo nome do "funcionário" :biggrin:

José Alberto
02-04-12, 20:47
O Microsoft Flight recebeu a sua primeira actualização:

XP Grinder Achievement Fixed
- All users who have reached the 500,000 XP required will be awarded this achievement upon next log-in after update.
- Additional achievements now awarding properly if user is Level 20 rather than upon the following log-in.
Control and Gameplay Updates
- Decreased the amount of trim with each button press on controllers and joysticks; it should be much easier to fine tune glide slope and flight path.
- Improved the ability to make small adjustments in flight with joystick and Xbox Controllers through non-linear mapping.
- Multiplayer host changing weather will no longer affect other users in missions that have specific weather settings.
- Crashing the aircraft while in the cinematic camera no longer causes random effects.
Stability Fixes
- Crash when using ALT+TAB during sign-in.
- Crash when signing in during intro video.
- Game became unresponsive if network connectivity lost.
- Crash when changing GFWL presence info.
UI Fixes
- P-51 name now shows properly in German.
- Aircraft and Region description text now show in the installed language of the game regardless of LIVE - profile language settings.
- Name of different aircraft variations now displays properly.
- In-game DLC offer information downloads and appears much faster.
- Added appropriate ratings for CERO and GRB.
Graphics and Settings
- Game will now better adjust and set the default graphic settings on high-end PCs.
- Users can now override settings in Flight.cfg by setting Custom=1 under section [Configuration].

Fonte (https://news.microsoftflight.com/blogs/news/archive/2012/04/01/title-update-for-flight-now-available.aspx).

José Alberto
03-04-12, 19:03
O Microsoft Flight acabou de ser disponibilizado na plataforma Steam (http://store.steampowered.com/app/203850/).

Podem ver os preços, em euros, de cada um dos addons até agora disponibilizados.

José Alberto
25-04-12, 10:48
Mais um avião disponível, o Curtiss P-40.

Ver aqui (https://news.microsoftflight.com/blogs/news/archive/2012/04/23/available-wednesday.aspx).